Hot Wheels – Immersion

This is an example of Unified Sampling on a commercial production.

Hot Wheels "Immersion"

These images were rendered with motion blur at HD 1080. Tests using more brute force settings helped lead us to the results we’ve discussed here: Unified Sampling – Visually for the Artist We found we could render smooth motion blur (no grain) and at a savings of 10-15% time per frame.

This piece is also nominated for a Visual Effects Society (VES) award for Best Virtual Cinematography. Congratulations to the team members involved at The Mill! (Link was broken, restored now)

Take a look! Hot Wheels – Immersion

All images © Mattel

About David

I am a VFX artist that specializes in Lighting and Rendering. I spend a fair amount of my time supplying clients with artistic solutions as well as technology solutions. With a background in fine art and technical animation training, I strive to bridge the divide between the artist and technologist.

Posted on January 13, 2012, in Uncategorized and tagged , , . Bookmark the permalink. 4 Comments.

  1. what time/frame are we talking here? looks cool. was the dof rendered or done in post? 🙂

    • DOF is generally done in post because it’s art directable and faster. Some 1080 HD frames with Unified are abut 2-3 hours with in-render DOF. A lot depends on the complexity of the shot. I don’t have hard times per frame but I know a large amount of it rendered over a weekend. This was before we re-tested the scene with brute force settings that improved the visual quality and reduced the render times.

  2. Holger aka kzin

    this looks nice, motion blur looks great.
    then you say brute force, do you mean ibl with brute force ip’s or ibl only? i would say you used some sort of gi, fg is way to slow so i think you used ip’s? and which unified settings you used?

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