iray in Maya 2013
Recently Twitted on the mental ray Twitter feed:
We thought we’d try and make it happen in Maya 2013. With some digging and a license of Standalone; the end result is a complex menagerie: Spinning Buddha!
For Progressive + IPR you need: A new Maya 2013 SP1 re-posted for download on Autodesk’s site: Autodesk – Autodesk Maya Services and Support
So how do you make this happen? (Please note that the magic works for Windows right now. Linux can be found in the comments from Brenton. Haven’t gotten to OSX.)
Well, first you need the correct files. This means you need a licensed copy of either mental ray Standalone or 3ds Max (Or Design) separately or as part of your bundle. You will need these files:
- cudart64_40_17.dll (Possibly slightly different, this is x64)
Place these into a single directory you create, name it whatever you need to make it recognizable. In our example we’ll simply call it: iray
On Windows we placed it here: <My Documents>\maya\2013-x64\iray
You now need to alter the Maya.env file found in the correct folder for 2013. You can find it here: C:\Users\<your user name>\Documents\maya\2013-x64\Maya.env
Open with a plain text editor and add these lines:
MI_LIBRARY_PATH = $MAYA_APP_DIR/2013-x64/iray
PATH = $MI_LIBRARY_PATH;$PATH
Now open Maya and render using the information and hints found on the ARC forum here:
Some short tests confirmed that this works with Progressive IPR in Maya 2013 SP1.