Rendered with mental ray
While we’ve been busy, a few good shots have come out using mental ray, including the Mirror Man from Snow White and the Huntsmen.
Take a look at some of the great artist work in these spots:
Behind the Scenes of the Mirror Man
Another commercial using primarily mental ray as the renderer with Unified Sampling at Brute Force settings:
Posted on September 6, 2012, in Example, unified sampling and tagged commercial, film, mental ray, vfx. Bookmark the permalink. 5 Comments.
Do you know if this works were using mental ray standalone or mental ray for Maya?
I’ve so the impression mental ray for Maya is more and more unusable because of the lack of maya2mr (motion blur that doesn’t work on undeformed objects for example).
We use both at The Mill, but the farm is Standalone.
I’m curious, what do you mean about motion blur for undeformed objects? The first selection for mental ray motion blur is “no deformation” or motion blur based on transform nodes. This is used most often and works fine. Do you have a specific example?
Hi and thanks for answers. 🙂
For the problem with motion blur I mean this problem (images speak by themself):
Use “force use motion vectors” doesn’t solve the problem.
For example, if you have a sphere with fast animation on the transform node, substep will not work. How do you deal with that? 😦
You can use deformer (cluster) and animate this one instead but it could be very heavy…
Thanks in advance! 🙂
You mean multiple motion transforms. This is actually a problem in a few different renderers.
This is however a feature in mental ray 3.11 😉 But the translator will need to support outputting these transforms. It’s mentioned here: SIGGRAPH Presentation
Thanks for this informations! 🙂