2013 Toyota Avalon: Formula

Here’s another spot rendered with mental ray.

The environment and car were rendered and composited with live action ink and effects from Houdini.

Originally envisioned as a filmed piece, it was decided later that the car and environment would be replaced with a purely rendered version. The artists matched the shot car so closely it was impossible to tell the difference. This allowed the freedom to change how the commercial was shot while maintaining the original look and feel the director desired.

Take a look here: 2013 Toyota Avalon: Formula

Toyota Avalon: Formula

Toyota Avalon: Formula

About David

I am a VFX artist that specializes in Lighting and Rendering. I spend a fair amount of my time supplying clients with artistic solutions as well as technology solutions. With a background in fine art and technical animation training, I strive to bridge the divide between the artist and technologist.

Posted on January 10, 2013, in Example, Lighting, maya, unified sampling and tagged , , , . Bookmark the permalink. 4 Comments.

  1. Very nice! I’d like to see a making of for sure thats pretty impressive. Im assuming this is all utilizing the new techniques of unified sampling. Also how are you able to pass the Houdini info back to Maya? Was that a separate element comped?

    • The spot is nearly all Unified Sampling (about 2 shots did not use Unified and instead used legacy adaptive before changing over.) The ink fluid simulations were done in Houdini and later comped with the mental ray renders. The water off the car was rendered in mental ray.

  2. awesome stuff, keep it up. And thanks for blog

  1. Pingback: 2013 Toyota Avalon: Electric | elemental ray

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