Monthly Archives: March 2013
Quite a few things have been going on with Maya for the 2014 release. You’ll get a chance to see them first online at the Autodesk Area Unfold Event.
- Improved weighting between layers
- A Quality control for glossy reflection and refaction (to replace ray count). This handles these effects based on roughness and importance. (Changing the roughness of a surface no longer requires re-tweaking ray counts for smooth renders) Also includes a global scene control defaulted to 1.0 as a String Option This will allow developers to improve and change the algorithm without interrupting the user’s workflow.
- A new and improved flakes shader that will continue to evolve with more flexibility including cellular noise, different distribution, and shapes. Users can control weight, density, perturbation and more.
Something to note about the flakes shader is the use scenarios are going to be beyond that of metallic flakes. Think of cosmetics packaging and snow for instance. Some more controls and a node-based design will help you to combine these in more ways. The previous issues with repeating patterns found in the flake shader have also been resolved.
**IMPORTANT: A change in controls will often cause a break in Maya for previous scenes. You may find your assigned shader groups are no longer attached to a material. Also, the current documents need updated in the next release**
This was rendered in mental ray with a complete CG car as before but added lightning as object area lights to get the right feel of light from the contact points.
Special thanks to Brenton for making this light shader for us to use.
You can see the commercial here: Toyota Avalon: Electric
You’re probably familiar with these hilarious shorts from some students at Filmakademie Baden-Wuerttemberg. But we thought we’d share them again to make sure no one missed their work. Too often we shoot for overly complex visuals (explosions and smoke, etc) when something clean and simple (with a good story and texture work) is often more effective and even more enjoyable. The animation, color, and shape here works well together and shows a good aesthetic design.
Hoping to see more from this group of artists in the future!
Rendered with mental ray through Mental Core, these show another side to rendering with mental ray that’s more cartoon and humor driven.
Take a look here: Rollin’ Safari
And read more about it here: CGSociety: Rollin’ Safari
Directors: Kyra Buschor, Anna Habermehl, Constantin Paeplow.
Producers: Valentina Brüning, Anna Habermehl, Philipp Wolf.
Animation: Kyra Buschor, Anna Habermehl, Constantin Paeplow.
Camera/DoP: Chris McKissick.
Character Design: Kyra Buschor.
Technical Directors: Thomas Hartmann, Sascha Langer, Markus Kranzler Christoph Westphal, David Kirchner.
Effects: Thomas Hartmann, David Kirchner, Markus Kranzler.
Music: Stephan Schelens.
Sound: Nami Strack.
Voice Actors: Ferdinand Engländer, Gottfried Mentor.
Compositing: Johannes Peter, Constantin Paeplow, Christoph Westphal.
Editing: Anna Habermehl, Kyra Buschor, Constantin Paeplow.