Monthly Archives: September 2013


Another example of mental ray in production is this spot for Chipotle.

A nicely art directed piece shows another example of art directed realism using mental ray in Maya. The haunting audio is a remake sung by Fiona Apple. (We’re hoping someone saved that cow. . .)

Find out more in the article on AdWeek: Ad of the Day: Chipotle

Learn more about Moonbot Studios at their site:

Like a Boss

RTT Germany recently released a short animation using mental ray for the exterior shots.

Using Unified Sampling and a combination of the user_ibl_env and a physical sun or the native IBL, they rendered the frames with motion blur, taking anywhere from nine minutes to two hours a frame.

From one of the artists involved on the project, Adrian Chifor:

The unified sampling also allowed me to have 3d motion blur and the biggest render time was no longer than a couple of hours with most of the frames rendering below 30 min per frame. Since the lighting was very simple the render times were never an issue. As far as passes I only had the beauty and on some shots I used an AO pass. I think for one shot I used a normal pass for a post relighting tweak, the rest were just masks and shadow.

Take a look at the finished animation below as well as the RTT Showreel here: RTT Work

chase like a boss from adi chifor on Vimeo.