mental ray Progressive Rendering and AO Acceleration

Facilities that have had raylib integrations of mental ray have long had access to developer examples of progressive rendering and new features as they are released. Unfortunately this hasn’t been the case with OEM integrations and most users have had to wait for these updates. In addition to that, Maya doesn’t have all the necessary pieces to make true interactive rendering easy to expose.

The Official mental ray Blog “Inside mental ray” has just posted an example of Ambient Occlusion (AO) rendered progressively using GPU acceleration in mental ray. This is a great example of ongoing improvements and scene examples using the correct API for features like progressive rendering.

This is also a good way to see further development in GPU acceleration and where it would be useful for scene rendering and look development.

The video is embedded below but be sure and visit the mental ray Blog to see a great explanation by Rajko.

mental ray – In The Lab

About David

I am a VFX artist that specializes in Lighting and Rendering. I spend a fair amount of my time supplying clients with artistic solutions as well as technology solutions. With a background in fine art and technical animation training, I strive to bridge the divide between the artist and technologist.

Posted on November 27, 2014, in Uncategorized. Bookmark the permalink. 2 Comments.

  1. Impressive, this may squash current GPU renders out of existence, but that all depends on when it gets added to Maya !

  1. Pingback: Maya 2016, new features and integration | elemental ray

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