Category Archives: unified sampling
RTT Germany recently released a short animation using mental ray for the exterior shots.
From one of the artists involved on the project, Adrian Chifor:
The unified sampling also allowed me to have 3d motion blur and the biggest render time was no longer than a couple of hours with most of the frames rendering below 30 min per frame. Since the lighting was very simple the render times were never an issue. As far as passes I only had the beauty and on some shots I used an AO pass. I think for one shot I used a normal pass for a post relighting tweak, the rest were just masks and shadow.
Take a look at the finished animation below as well as the RTT Showreel here: RTT Work
This was rendered in mental ray with a complete CG car as before but added lightning as object area lights to get the right feel of light from the contact points.
Special thanks to Brenton for making this light shader for us to use.
You can see the commercial here: Toyota Avalon: Electric
Here’s another spot rendered with mental ray.
The environment and car were rendered and composited with live action ink and effects from Houdini.
Originally envisioned as a filmed piece, it was decided later that the car and environment would be replaced with a purely rendered version. The artists matched the shot car so closely it was impossible to tell the difference. This allowed the freedom to change how the commercial was shot while maintaining the original look and feel the director desired.
Take a look here: 2013 Toyota Avalon: Formula
While we’ve been busy, a few good shots have come out using mental ray, including the Mirror Man from Snow White and the Huntsmen.
Take a look at some of the great artist work in these spots:
Another commercial using primarily mental ray as the renderer with Unified Sampling at Brute Force settings: