Blog Archives

Developing Shaders for Unified Sampling

For those of you more interested in the developer side of things; Barton Gawboy has started a thread on optimizing and creating shaders for mental ray that will take advantage of how Unified Sampling works.

Take a look here: Developing Shaders for Unified Sampling

Even if you aren’t a developer, you may find the added information on how an optimization works to be useful when tuning a scene.

mental ray Twitter Feed

It’s been quiet for awhile, but a little bird tells me the mental ray twitter feed should be more active now.

You can find it here: mental ray Twitter