NVIDIA has begun their own independent Beta for mental ray 3.14 for Autodesk Maya 2016.
Its nickname is “pi-ray” because, you know, 3.14159….
This is a development alpha/beta. Features are introduced one after another for testing and feedback instead of one big bag of features all at once.
Take a peek at their forum post for requirements and then send them an email to sign up! (You have to be a forum member to participate.)
While mental ray 3.13 has limited support for MDL, 3.14 promises complete support. In the meantime you can register and download these and give them a shot in mental ray 3.13 for Maya 2016 or most anything supporting MDL materials. Keep in mind the UI for populating attributes isn’t complete for this release of Maya and may take some work to try. You can also see how the materials are written with a text editor.
The download will install the vMaterial Hub and Library. You can find them on Windows here: C:\Users\YourUserName\Documents\mdl\nvidia\vMaterials
You can register here for the download links: vMaterials Download
Julia, Steffen, and Bart enjoying a break at SIGGRAPH.
Rumour has it they had a “great SIGGRAPH” and that there will be a lot to talk about soon.
Keep an eye on Twitter for coming news.
mental ray 3.13 supports many features of the Material Definition Language from NVIDIA. Maya 2016 allows you to use custom libraries of MDL materials in a limited fashion for this initial integration.
Future integrations will improve the capabilities and supported features inside Maya.